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Thread Statistics | Show CCP posts - 9 post(s) |

Bjurn Akely
Knights of Nii The 20 Minuters
77
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Posted - 2014.10.28 16:30:37 -
[1] - Quote
Falin Whalen wrote:Now that you have the name worked out, can you work on making us want to use them? As it is, an 18% increase in DPS is not worth losing all of your resists (except maybe when there are no hostiles within 20 LY, which is NEVER)
Personally I disagree. I think that weapons as is is mostly fine and that anything introduced should be an edge case. The current solution makes it risky to use the new weapons, so it's a question of when and how to use them rather than "will the (new) DPS be so high that lowered resists does not matter".
I see a use with long range glass cannons fleeted with heavy tackle and sensor damping. Bombers equipped with Sensor Dampeners using Javelin torpedoes from 90km comes to mind. I'll sure use it for that!
I do not, however, see much point in fitting these new weapons on a brawling ship.
TL/DR: New weapons means new tactics, just not higher numbers. |

Bjurn Akely
Knights of Nii The 20 Minuters
78
|
Posted - 2014.10.28 17:30:23 -
[2] - Quote
Falin Whalen wrote:Bjurn Akely wrote:Falin Whalen wrote:Now that you have the name worked out, can you work on making us want to use them? As it is, an 18% increase in DPS is not worth losing all of your resists (except maybe when there are no hostiles within 20 LY, which is NEVER) Personally I disagree. I think that weapons as is is mostly fine and that anything introduced should be an edge case. The current solution makes it risky to use the new weapons, so it's a question of when and how to use them rather than "will the (new) DPS be so high that lowered resists does not matter". I see a use with long range glass cannons fleeted with heavy tackle and sensor damping. Bombers equipped with Sensor Dampeners using Javelin torpedoes from 90km comes to mind. I'll sure use it for that! I do not, however, see much point in fitting these new weapons on a brawling ship. TL/DR: New weapons means new tactics, just not higher numbers. Look, edge cases for use are fine, but when one of the tick marks for use is ( NO HOSTILES, ANYWHERE NEAR YOU / ABLE TO DROP ON YOU, BECAUSE YOU WILL DIE IN A FIRE IF SOMEONE CAN SHOOT YOU AT ALL!!!!1!1!!!11! ) the blighted things won't get used, except by a Catalyst ganking an Ibis hauling 47 PLEX, and even then it's an ostentatious display of F* you.
Calm down.
It will get used. Probably not by you by the sound of it. You seem much to tense. ;) But yeah, your opinion, your choice. But I'm stating a fact here, I am going to use it. So obviously the point that no-one will is wrong.
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Bjurn Akely
Knights of Nii The 20 Minuters
79
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Posted - 2014.10.29 06:52:48 -
[3] - Quote
Arthur Aihaken wrote:Give the polarized guns a +50% DPS bonus with no effect on resistances, but cause the ship to immediately incur (and prolong) suspect status whenever one or more of the modules is installed. Consider them "black market" weapons.
The weapons as proposed means that you have to make a tactical consideration and adaptation. Not just make a choice weather you want to fight or not.
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Bjurn Akely
Knights of Nii The 20 Minuters
79
|
Posted - 2014.10.29 23:56:55 -
[4] - Quote
Soden Rah wrote: And I have said several times that how much these things cost is key. And asked CCP for some hint as to how much they are going to cost because it's hard to work out how they are going to be used without knowing that.
As this is in the testing balancing feedback stage then it's possible that CCP can change it's mind and make them affordable and not nerf range. Bigger balancing changes have happened before due to player feedback.
If they are 20~100mill items then as they stand they are pointless.
If they are sub 5mill [ideally 2~3] then we have a ball game.
I'm split. I kind of want them to be pricy, so they're not overused. At the same time I want to be able to afford them...  |

Bjurn Akely
Knights of Nii The 20 Minuters
79
|
Posted - 2014.10.30 01:00:18 -
[5] - Quote
Soden Rah wrote: So I think that you live with the fact that these make Suicide ganking slightly easier [so maybe you need 8~9 cat's instead of 10~12] and make them affordable.
Circa 2~3 mill for med turrets. or about 2~3 times the price of the standard t2 mods.
Personally I'd like them to be so expensive as to make them unfeasible for high-sec gateganking or miner ganking. I personally don't have that much love for that game style. But that is just my personal opinion. |

Bjurn Akely
Knights of Nii The 20 Minuters
80
|
Posted - 2014.10.31 17:20:59 -
[6] - Quote
I did some math at work this night. For my style of fighting this is going to work really well. The weapons are for from under-powered. But using them in brawls or (most) PvE is probably not the way to go. I am fine with this as I think any new weapons should be edge cases and specializations for a special and narrow task. After all, weapons work fine as they are now. There is balance. |

Bjurn Akely
Knights of Nii The 20 Minuters
80
|
Posted - 2014.10.31 18:25:50 -
[7] - Quote
Soden Rah wrote:Bjurn Akely wrote:I did some math at work this night. For my style of fighting this is going to work really well. The weapons are for from under-powered. But using them in brawls or (most) PvE is probably not the way to go. I am fine with this as I think any new weapons should be edge cases and specializations for a special and narrow task. After all, weapons work fine as they are now. There is balance. Ok... Great. What's your style of fighting that you think benefits from these weapons?
Tanked HIC holding stuff while long range does DPS. Just a question of making sure the targets can not reach the DPS. . .
But it's a special case. Something that I foresee being put to use once in a while and not a regular fit. That thing is key. I think the people thinking this is to under-powered want a replacement weapon system. Something fitted always. I see it as an option used in special cases. |
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